>The thrust of the news is this: straight-to-video BABYLON 5
>adventures...involving B5 characters in an anthology format...should
>arrive late next year. Written and directed by JMS.




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The return of B5http://www.aintitcool.com/display.cgi?id=23963
>The thrust of the news is this: straight-to-video BABYLON 5 >adventures...involving B5 characters in an anthology format...should >arrive late next year. Written and directed by JMS. ![]() ![]() ![]() ![]()
As a further update:
http://www.aintitcool.com/node/30689 > Well, tomorrow I head back to LA for meetings on other projects for two > days, then it's back to Vancouver again on Sunday to continue prep. So > far everything's laying out very cleanly. We have an EFX house on board > now, which was the last big step to be undertaken. It wasn't until the > last day or so that we could really get into the CGI issues, which are > huge on these stories. > > And in regard to that...the initial goal was to try and do three big > stories in one DVD. So I wrote three scripts, featuring Sheridan, > Lochley, Galen and Garibaldi. (I wanted to focus on the human characters > initially so we'd have more time for prosthetics R&D for the next one.) > The stories, as noted previously, were huge...all over the map, from > Minbar, to Earth, Mars, the future, the distant past, as well as B5 > itself obviously. We're also going to be trying some new production > technologies, again trying to stay ahead of the tech curve, the way B5 > has always stayed ahead on these things. > > And over the last few days, as we began to bring on crew and lay out the > production, looking at just how complicated these mini-movies were going > to be, the idea of making three of these monsters began to become a bit > much for us to pull off on out first time out the gate, especially since > I'm still kind of new as a director. So we decided to postpone one of > the three to the next DVD, and lengthen the other two to make up the > difference. GIven that the Garibaldi story was the most complicated > visually and technically, also the most difficult from a CGi > perspective, that's the one that got pushed until, potentially, next time. > > And if the sales are anywhere near what WB expects, and I think they > will be, there's no question that there will be more of these down the > road. So we're gong to focus in on those two stories and knock them out > of the park. Same length, same running time, and now even bigger than at > first anticipated since the budget on number three will now be applied > to the other two. > > Part of what we're doing is to re-think the look of B5 to some degree. > The show was created using 1993 technology, video toasters and amigas, > and was to some extent limited by the paradigms and production methods > we used in that. But it's now 13 years later, and while I will keep the > feel of the show the same, and the silhouettes and designs, there's no > reason to limit the look of the feel to what we could do six years ago > (from when we stopped). So we're going to invest a lot of time, effort > and money into really re-imagining some of the visuals at the present > level -- looking at shows like Battlestar and the like -- and bringing > those tools into B5 while still maintaining the feel of the show. > > I also managed to work in a nice nod to Andreas and Richard in the two > mini-movies. > > So with that...the team is now in place, the last personnel have been > hired, and as soon as I get back to Vancouver, I get to take off the > producer's hat and put on the director's hat. > > jms
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